3D Games

Polyfarm

A realistic 3D farming prototype with tractors, crops, harvesting, and farm management.

3D Games Simulation Unity
Case study

A closer look at the build, the systems behind it, and the work that went into shipping it.

Back to all projects
Polyfarm — 3D Games

Overview

A realistic 3D farming simulation game prototype developed in Unity using C#, featuring immersive tractor and agricultural machinery gameplay, crop cultivation, harvesting, and farm management mechanics. Players begin with a top-angled view of the complete farm environment, select and control different vehicles, attach farming equipment such as cultivators and planters, prepare fields, plant seeds, and manage crop growth over time. The game includes multiple agricultural machines, including tractors, combines, trailers, and specialized farming equipment, with vehicle-based interactions and realistic workflow progression. Players can harvest mature crops, load and transport them to the barn, sell their produce, and manage earned money through an in-game UI. Later versions expand the prototype with a seed system, new vehicles and machinery, a shop system, cloned farmland environments, improved combine functionality, UI enhancements, and various gameplay improvements for a more complete farming simulation experience.

What I built

  • Tractor and agricultural machinery gameplay
  • Crop cultivation, planting, and growth over time
  • Harvesting, loading, and transport to the barn
  • Vehicle selection and equipment attachment
  • In-game economy and money management UI
  • Seed system and additional vehicles
  • Shop system and cloned farmland environments
  • Improved combine functionality and UI enhancements

Next project

Have a similar build in mind?

Let's talk about it