Overview
A hypercasual mobile game developed in Unity by transforming a generic marketplace template into a polished and visually engaging car-drifting experience. The project redesigned the original mechanics, visuals, and user experience into a one-touch zigzag driving challenge, demonstrating rapid prototyping, customization, and the ability to turn a basic template into a market-ready commercial game.
What I built
- Reworked a generic marketplace template into a car-drifting game
- Redesigned the core mechanics for one-touch play
- Rebuilt the visuals and overall user experience
- One-touch zigzag driving challenge
- Rapid prototyping and template customization
- Prepared the build as a market-ready commercial game